Podcast Archives - Software Engineering Daily
Technical interviews about software topics.
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Last Episode : January 21, 2025 10:00am
Last Scanned : 40 minutes ago
Episodes
Episodes currently hosted on IPFS.
Confirmed 2
beeps and on-call for Next.js developers with Joey Parsonsbeeps is a startup focused on building an on-call platform for Next.js. The company is grounded in the key insight that Next.js has become a dominant framework for modern development. A key motivation in leveraging Next.js is to create a developer-first experience for on-call. Joey Parsons is the founder and CEO of beeps, and he
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Expires in 36 hours
Published Tuesday
Digital Forensics with Emre Tinaztepe
Digital forensics is the process of identifying, preserving, analyzing, and presenting electronic data for investigative purposes. It’s often related to addressing cybercrime and is crucial in tracing the origin of breaches, recovering lost data, and security hardening. Emre Tinaztepe is the Founder and CEO of Binalyze which is a cybersecurity company specializing in digital forensics
The post Digital Forensics with Emre Tinaztepe appeared first on Software Engineering Daily.
Published Thursday
Fallout: London with Daniel Morrison Neil and Jordan Albon
Fallout: London is a 2024 total conversion mod developed by Team FOLON. The mod is based on Fallout 4 by Bethesda Softworks and takes place in a post-apocalyptic rendition of London. The project is remarkable for its ambition and scope, with the small indie team delivering a fully-realized open world RPG. Daniel Morrison Neil led
The post Fallout: London with Daniel Morrison Neil and Jordan Albon appeared first on Software Engineering Daily.
Published Wednesday
Heroku and the Twelve-Factor App with Vish Abrams
Heroku is a cloud platform-as-a-service that enables developers to build, deploy, and manage applications. It was founded in 2007 and was acquired by Salesforce in 2010. The platform supports multiple programming languages, including Ruby, Python, Node.js, and Java, and has features such as automated scaling, database monitoring tools, and a streamlined deployment workflow. Vish Abrams
The post Heroku and the Twelve-Factor App with Vish Abrams appeared first on Software Engineering Daily.
Published 01/14
Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis
Video game emulation is the process of using software to replicate the functionality of gaming hardware. It’s a fundamental approach to making older games accessible on modern devices. The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern
The post Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis appeared first on Software Engineering Daily.
Published 01/08
Teardown and Voxel-Based Rendering with Dennis Gustafsson
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. The game stands out for its technical achievements, particularly its
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Published 01/02
Streamlined React Native Development with Charlie Cheever and James Ide
Expo is a development framework that streamlines the process of building cross-platform mobile apps using React Native. It eliminates the need for complex native code setup by providing pre-built APIs for common device features like the camera and GPS, making it easier to access hardware functionality. It also simplifies the deployment process with built-in tools
The post Streamlined React Native Development with Charlie Cheever and James Ide appeared first on Software Engineering Daily.
Published 01/01
Special End-of-Year Message from Software Engineering Daily
To our Software Engineering Daily listeners – as we wrap up 2024, we want to thank you all for listening to the show. We’ve had a great time putting together all of our episodes this year, and we’re grateful for your support. This year we continued our wide lens coverage of software engineering, and we
The post Special End-of-Year Message from Software Engineering Daily appeared first on Software Engineering Daily.
Published 12/24
The Vulkan Graphics API with Tom Olson and Ralph Potter
Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Olson is a Distinguished Engineer at
The post The Vulkan Graphics API with Tom Olson and Ralph Potter appeared first on Software Engineering Daily.
Published 12/19
MLOps at JFrog with Bill Manning
JFrog is a DevOps platform that specializes in managing software packages and automating software delivery. One of its best known services is the JFrog Artifactory which is a universal artifact repository. JFrog is also focused on rapidly emerging needs in the MLOps space. Bill Manning is a Senior Solution Architect at JFrog. He joins the
The post MLOps at JFrog with Bill Manning appeared first on Software Engineering Daily.
Published 12/17
The Future of Offensive Pentesting with Mark Goodwin
Offensive penetration testing, or offensive pentesting, involves actively probing a system, network, or application to identify and exploit vulnerabilities, mimicking the tactics of real-world attackers. The goal is to assess security weaknesses and provide actionable insights to strengthen defenses before malicious actors can exploit them. Bishop Fox is a private professional services firm focused on
The post The Future of Offensive Pentesting with Mark Goodwin appeared first on Software Engineering Daily.
Published 12/12
WipEout with Dominic Szablewski
WipEout is a futuristic racing game that was originally released in 1995 for the PlayStation. The game fused fast gameplay, striking art direction, and licensed electronic music. It was a cultural phenomenon and an early showcase for 3D graphics in console gaming. Dominic Szablewski is an engineer, game developer and hacker who has released projects
The post WipEout with Dominic Szablewski appeared first on Software Engineering Daily.
Published 12/11